To do so, we've added a few new moves to the hero's arsenal, moved some attacks around to give the hero better openers as well as better flow while in chains. The rework focuses on replacing the hero's game plan from draining your opponent's Stamina to displacing your opponents to get the upper hand. Orders are now accessible in the pause menu.We're reworking Jormungandr following the Testing Grounds we held in the previous season.Decreased the number of placement matches to 8 (from 15).All Bots should now have improved Stamina management behaviours when fighting in the lane, stopping to regain Stamina before going Out of Stamina and, if Out of Stamina, waiting to have Stamina again before resuming their attacks.The actual zone has now also been extended into the dual-entry corridor.The staircase entrance, coming from the Attacker spawn, has been doubled in width.Closed off a ledge on the deck of the Trireme (Mid-lane).Replaced the standing torches near the two outdoor pillars with wall torches.Removed the doors at the entrance into the Tomb at Capture Zone A.The brawl arena has been moved from the Tower to the Defender Courtyard.The trap door located on the Exterior Roof of the tower has been removed.The duel arena located in the Defender Courtyard has been moved to the 1st floor of the Tower Interior.Ziplines have been added at each tower, to the left and right of the 2nd-floor Ballista, connecting to the Lower Ruins.The interior staircases leading to the outdoor balcony area (from spawn) have been widened by 0.5m.The outdoor balcony area has been reduced in size.Instead, the 1st floor now is and has been enlarged considerably The entire 2nd floor is no longer part of Capture Zone C anymore.A brasero has been added in the middle of the Capture Zone area, which will protect Players from the Ballista.The back staircases leading up to the zone have been doubled in width along with the extension of the capture zone area itself, which removes the path that ran along behind.All the Heroes now have their own base avatar when they dodge.Replaced all dodges effects with a new "dodge shadow effect" for all Heroes.The “Exotic” palette will still be unlocked by default Changed the default colour for a non-customized character to “Radioactive Decay”. Players bearing Offerings in Tribute or the War Banner in Breach will now be shown with a team-coloured flashing fill.Players revealed by Feats or the Oracle Offering in Tribute will be shown as a team-coloured outline and fill.Enemies detailed information (Name, Health, Stamina) is only displayed when engaged in a fight with them.Teammates’ names are always displayed on-screen.This outline can be turned off in the User Interface option Added an outline to your teammates, visible at all times.You will now be in the blue team from now on, even if you are playing Attackers.The neutral customization of each loadout will be kept once the patch is released All colour palettes are available in the same page and can be used in any game mode, no matter which team you are in. Removed the Neutral/Attacker/Defender colour palettes tabs.This new map is available in Duel, Brawl, and Ranked Duel.After entering Wu Lin pavilion, one may discover a Belvedere with a scenic view.Here are the For Honor Patch notes: Patch Size: Ubisoft releases these patches while keeping the players in mind and also the issues that are faced by the game in daily usage. For Honor is a game that is regularly updated in patches by Ubisoft.
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